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Rimworld titles
Rimworld titles











The incoming damage is adjusted so it will down the colonist instead. It does not prevent damage from explosions, or from shots which were going to miss their target.Īdjust the chance that a colonist can die instantly due to an attack. Note: This setting only affects direct shots which were going to hit their target. This does not affect whether infestations can occur - only the speed at which active hives produce insects.Īdjust the chance that deep drilling will trigger an infestation.Īdjust the chance of friendly fire. Lower values means more time between spawn events. Colonists have a base mood of 50%.Īdjust the chance that a person will get food poisoning from eating a potentially-poisoned meal.Īdjust the chance that injuring a wild animal will cause it to attack.Īdjust the chance that a wound will become infected.Īdjust the frequency of random disease events.Īdjust the rate at which existing insect hives spawn new insects. This affects the chances to take prisoners, and thus colony population growth rates.Ī permanent mood offset applied to every colonist and prisoner. Note: The default settings are designed to exactly balance out the increase in animal count at higher difficulties, so all players get the same meat rewards.Īdjust the extra chance that an enemy will immediately die when downed. The probability that a corpse will immediately rot upon death, if the creature has the scaria disease.

rimworld titles

When trading, buy prices are increased by this amount while sell prices are reduced by this amount. If you adjust this setting, you'll be adding an additional multiplier. Note: Raid loot value is also automatically scaled to compensate for threat scale. If you adjust this setting, you'll be adding an additional multiplier.Īdjust the value of loot carried by raiders. Note: Quest reward value is also automatically scaled to compensate for threat scale. This includes meat, leather, and yield from shredding mechanoids.Īdjust the value of rewards given for quests. This includes harvesting plants and cutting trees.Īdjust the amount of materials produced when mining.Īdjust the amount of materials produced when butchering. If this is disabled, quests will be modified to be non-violent.Įnable the fixed intro threats that appear near game start.Īllow extreme weather incidents such as toxic fallout, volcanic winters and flashstorms.Īdjust the amount of materials produced when harvesting plants and crops.

rimworld titles

Randy Random, is a wild storyteller whose main characteristic is triggering challenges at any time of any difficulty, to the extent of launching several dangerous threats all at the same time or consecutively.Īdjust the size of threats like raids (using raid points) and infestations, and the difficulty of quests.Īllow major threats such as raids, infestations, manhunter packs, crashed mechanoid ships and more.Īllow quests to present with violent threats and challenges. However, long breaks between raids means huge spikes of difficulty and troubles equipping your pawns with weapons and armors. This gives new players a more relaxed experience to get familiar with the game. Phoebe Chillax, is a storyteller whose main characteristic is the long break between challenges, leaving the player with enough time to rest and recover after an event, and live without much to worry about.

rimworld titles

Players generally find Cassandra more difficult than Randy, because she tends to give less peace in between the increasingly tougher raids. She gives time in between raids to recover, but can hit very hard, especially on the higher difficulty settings. Challenges start easy with a single manhunter animal/single raider, and become increasingly more difficult over time and as wealth increases. AI Storytellers Cassandra Classic Ĭassandra Classic is the default storyteller.













Rimworld titles